Calls made by the Marker as refereed to in Duties of a Marker:
Fault - To indicate that the service is a fault.
Foot Fault - To indicate that the service is a foot fault.
Not Up - To indicate that the ball has not been struck in accordance with the rules.
Down - To indicate that an otherwise good service or return has struck the board or tin or has failed to reach the front wall, or that a player has been struck by the ball before it has bounced more than once upon the floor.
Out - To indicate that an otherwise good service or return has gone out.
Hand Out - To indicate that the server has become the receiver, ie. a change of server has occurred.
Call made by the Marker as referred to in The Score:
An example of the score. The server's score is always called first, thus in this example the server leads by four points to three. If points are equal the wording is "all" (eg. "love-all").
Set One - To indicate that the game in progress is to be played to nine points after the score has reached 8-all (called once only in any game).
Set Two - To indicate that the game in progress is to be played to ten points after the score has reached 8-all (called only once in any game).
Game Ball - To indicate that the server requires one point to win the game in progress.
Match Ball - To indicate that the server requires one point to win the match.
Call made by the Marker as referred to in Control of a Match (Repeating Referee Decisions):
Yes Let/Let - Call made by the Marker after the Referee has ruled that a rally is to be replayed.
Stroke To (Name of Player) - Call made by the Marker after the Referee has awarded a stroke to that player.
No Let - Call made by the Marker after the Referee has disallowed an appeal for a let.
Referee's Calls
Stop - To stop play.
Time - To indicate that a period of time prescribed in the rules as elapsed.
Half Time - To advise players of the mid-point of the warm up period.
Yes Let - When allowing a let, following a player's appeal for a let.
No Let - When disallowing a player's appeal for a let.
Stroke To (players name) - To advise that the player named is to be awarded a stroke.
Fifteen Seconds - To advise the player(s) that fifteen seconds of a permitted ninety-second time interval remain.
Let - (May be accompanied by an explanation). To advise that a rally is to be replayed in circumstances where the wording "Yes Let" is not applicable.
Conduct Warning - To advise a player that he has committed an offense under Rule 17. Conduct on Court, and is being given a warning.
Conduct Stroke - To advise a player that he has committed an offense under Rule 17. Conduct on Court, and that a stroke is to be awarded to his opponent.
Conduct Game - To advise a player that he has committed an offense under Rule 17. Conduct on Court, and that a game is to be awarded to his opponent.
Conduct Match - To advise a player that he has committed an offense under Rule 17. Conduct on Court, and that the match has been awarded to his opponent.