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Tournament Information
Tournament Schedule (PDF dated August 26, 2010
 
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2010 Winnipeg Open A Championships
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Entry Form (PDF)
Qualifying Draws (Excel)
A Draws (Excel) Updated
 

Technical Information

Dimensions of a Racquet

Maximum length 686 mm
Maximum width, measured at ring angles to the shaft 215 mm
Maximum length of strings 390 mm
Maximum strung area 500 sq cm
Minimum width of any frame or any structural member (measured in plane of strings) 7 mm
Maximum depth of any frame or other structural member (measured at right angles to play of strings) 26 mm
Minimum radius of outside curvature of frame at any point 50 mm
Minimum radius of curvature of any edge of frame or other structural member 2 mm
Maximum weight 255 gm

Dimensions of an International Singles Court

Length of court between playing surfaces 9750 mm
Width of court between playing surfaces 6400 mm
Diagonal 11665 mm
Height above floor to lower edge of Front Wall line 4570 mm
Height above floor to lower edge of Back Wall line 2130 mm
Height above floor to lower edge of Cut Line on Front Wall 1780 mm
Height above floor to upper edge of Board 480 mm
Distance to nearest edge of short line from back wall 4260 mm
Internal dimensions of service boxes 1600 mm
Width of all lines and the Board 50 mm
Minimum clear height above the floor of the court 5640 mm

Color of Players' Clothing

Organizers may specify regulations concerning players' clothing which must be complied with in their particular tournament or tournaments.

Scoring

International Scoring - A match shall consist of the best of three or five games at the option of the organizers or the competition. Each game is to nine points, in that the player who scores nine points wins the game, except that, on the score being called eight-all for the first time, the receiver shall choose before the next service is delivered to continue that game either to nine points (known as "Set one") or to ten points (known as "Set two") in which latter case the player who scores two more points wins the game. The receiver shall in either case clearly indicate his choice to the Marker, Referee, and his opponent.

The Marker shall call either "Set one" or "Set two" as applicable before play continues. The Marker shall call "Game ball" to indicate that the server requires one point to win the game in progress or "Match ball" to indicate that the server requires one point to win the match.

Points can be scored only by the server. When the server wins a stroke he scores a point; when the receiver wins a stroke he becomes the server.

Point-a-Rally Scoring - A match shall consist of the best of three or five games and each game shall be played to nine or fifteen points at the option of organizers of the competition.

Where each game is to fifteen points, the player who scores fifteen points wins the game, except that on the score being called fourteen-all the receiver shall choose, before the next service is delivered, to continue that game either to fifteen points (known as "Set one") or to seventeen points (known as "Set three") in which latter case the player who scores three more points wins the game. The receiver shall in either case clearly indicate his choice to the Marker, Referee, and his opponent.

Where each game is to nine points, the player who scores nine points wins the game, except that on the score being called eight-all the receiver shall choose, before the next service is delivered, to continue that game either to nine points (known as "Set one") or to eleven points (known as "Set three") in which latter case the player who scores three more points wins the game. The receiver shall in either case clearly indicate his choice to the Marker, Referee, and his opponent.

The Marker shall call either "Set one" or "Set three" as applicable before play continues.

The Marker shall call "Game ball" to indicate that the server requires one point to win the game in progress or "Match ball" to indicate that either player requires one point to win the match, and "Match ball, game ball" if one player requires one point to win the match and his opponent requires one point to win the game in progress.

Points can be scored by either player. When the server wins a stroke he scores a point and retains the service; when the receiver wins a stoke he scores a point and becomes the server.

Marker's Calls

Calls made by the Marker as refereed to in Duties of a Marker:

Fault - To indicate that the service is a fault.

Foot Fault - To indicate that the service is a foot fault.

Not Up - To indicate that the ball has not been struck in accordance with the rules.

Down - To indicate that an otherwise good service or return has struck the board or tin or has failed to reach the front wall, or that a player has been struck by the ball before it has bounced more than once upon the floor.

Out - To indicate that an otherwise good service or return has gone out.

Hand Out - To indicate that the server has become the receiver, ie. a change of server has occurred.

Call made by the Marker as referred to in The Score:

An example of the score. The server's score is always called first, thus in this example the server leads by four points to three. If points are equal the wording is "all" (eg. "love-all").

Set One - To indicate that the game in progress is to be played to nine points after the score has reached 8-all (called once only in any game).

Set Two - To indicate that the game in progress is to be played to ten points after the score has reached 8-all (called only once in any game).

Game Ball - To indicate that the server requires one point to win the game in progress.

Match Ball - To indicate that the server requires one point to win the match.

Call made by the Marker as referred to in Control of a Match (Repeating Referee Decisions):

Yes Let/Let - Call made by the Marker after the Referee has ruled that a rally is to be replayed.

Stroke To (Name of Player) - Call made by the Marker after the Referee has awarded a stroke to that player.

No Let - Call made by the Marker after the Referee has disallowed an appeal for a let.

Referee's Calls

Stop - To stop play.

Time - To indicate that a period of time prescribed in the rules as elapsed.

Half Time - To advise players of the mid-point of the warm up period.

Yes Let - When allowing a let, following a player's appeal for a let.

No Let - When disallowing a player's appeal for a let.

Stroke To (players name) - To advise that the player named is to be awarded a stroke.

Fifteen Seconds - To advise the player(s) that fifteen seconds of a permitted ninety-second time interval remain.

Let - (May be accompanied by an explanation). To advise that a rally is to be replayed in circumstances where the wording "Yes Let" is not applicable.

Conduct Warning - To advise a player that he has committed an offense under Rule 17. Conduct on Court, and is being given a warning.

Conduct Stroke - To advise a player that he has committed an offense under Rule 17. Conduct on Court, and that a stroke is to be awarded to his opponent.

Conduct Game - To advise a player that he has committed an offense under Rule 17. Conduct on Court, and that a game is to be awarded to his opponent.

Conduct Match - To advise a player that he has committed an offense under Rule 17. Conduct on Court, and that the match has been awarded to his opponent.